THE FIRST BERSERKER: KHAZAN - UMA VISãO GERAL

The First Berserker: Khazan - Uma visão geral

The First Berserker: Khazan - Uma visão geral

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A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade no roteiro.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

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Não sei se isso foi por questão intencional do design ou resultado de um erro, mas tenho a impressão de que muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — contudo vale a pena insistir 1 pouco de modo a atravessar dela.

Acompanhe a jornada de Khazan em busca de vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.

The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.

Outra coisa que igualmente incomoda bastante é este fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo game, quando comecei a tomar backtracking nos mapas anteriores para pegar os colecionáveis da platina, me deparei utilizando todos os atalhos que eu tinha Espontâneo, completamente fechados.

Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is The First Berserker: Khazan just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.

Ao dominar as armas e habilidades versáteis de Khazan, os jogadores podem vir a personalizar efetivamente AS SUAS táticas para conquistar diversos ESPÉCIES de chefes e navegar por cenários de combate variados.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

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